Right now, the video game industry and its audience are high as all hell on remakes of older-gen games. Often labelled as “remasters”, despite technical and coding issues that necessitate developers rebuild these games from the ground up even when they’re not getting the radical reinvention treatment of Final Fantasy VII and the Resident Evil 2 and 3 remakes, it seems we can’t go a few months without a new one being announced to much fanfare and ballyhoo. And whilst remakes have been a part of the gaming landscape all throughout its history – two high-profile mid-2000s examples being Metal Gear Solid: The Twin Snakes and Tomb Raider Anniversary, – they’ve exploded in popularity in recent years. It started small, the announcement of FFVII during “the E3 of dreams” back in 2015, to be followed in 2016 by Bluepoint’s 1:1 remake of Shadow of the Colossus. Then, in 2017, the Crash Bandicoot N-Sane Trilogy became the biggest selling PlayStation 4 exclusive of that year in an absolute runaway, and the floodgates released in droves.
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So, with remakes currently like Hansel, one may be wondering, as I have been, why that is? Why are we all so in love with video game remakes?
The obvious answer is nostalgia, duh. That 20-year cycle having now finally caught up to the late 90s and mid-00s with movies, music, TV and games all mining properties, sounds and trends of that era in the never-ending ouroboros known as popular culture. Everyone wants to feels 10 years old again, extra especially so during a worldwide pandemic that makes going outside even more terrifying than usual, and so retreating into things that made one happy back in the day is a natural inclination. The promise of that thing you liked but in pristine graphical fidelity so that it looks like how you envisioned back when it was new and you were young – rather than the chunky, polygonal, pop-in-laden truth of the matter – too enticing to pass up.
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The second most obvious answer is that gaming, the medium and the industry which works within it, has been horrendous when it comes to preserving its history. Backwards compatibility used to be a standard feature of each new generation of consoles, but was largely phased out by the seventh generation – admittedly due to complex console architecture and cost-based reasons, though a frustrating bummer nonetheless – and console life cycles rarely push past seven years before being abandoned for the newer, shinier and more expensive toy on the block with meaningful post-cycle support for the old generation quietly dropped not long after that. In many cases, particularly since publishers get super litigious super quickly when the word “emulation” makes its way to their ears, these big fancy remakes are the only easily-accessible and legal way to experience gaming history, even though said history will never fully resemble how it was back in the day through these remakes, no matter how accurate they purport to be. (E.g. the minor furore over the N-Sane Trilogy fiddling with Crash’s hitboxes across all three games.)
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And on that note… maybe the current landscape and catastrophic state of the console AAA industry is actively feeding the desire to turn back the clock? At the risk of sounding exactly like a moaning grandparent scared and confused by what The Kids are into nowadays, blockbuster gaming has largely stagnated across this generation with a marked increase in blatant trend-chasing. Samey sandboxes morphing into samey looter-shooters morphing into samey battle royale cash-grabs and so on. The dreaded live-service model of design turning many of them into repetitive grind-a-thons akin to those early days of MMOs where one doesn’t so much play for fun as punch in for work like a second job. New franchises or exciting radical revivals running counter to current industry trends were in short supply, creating this feeling of there being little meaningful change to hook interest. And, of course, microtransactions and loot boxes and always-online connections and other predatory bullshit mechanics overtook everything they could find, even single-player sandbox RPGs. None of this is to say that there haven’t been great games and exciting innovations and what not – it’s an overly generalised statement befitting an overly generalised view of the industry – but the rot that set in as the previous generation rolled on has only gotten mouldier and more all-consuming with this present one.
So, for those alienated by what the industry is otherwise selling, there’s something enticing about the ability to revisit classics (and “classics”) from one’s childhood in an easily acquirable manner. A chance to go back to a time when gaming was “purer,” as it were, shorn of the capitalistic bullshit that’s weighing down the industry right now. This, of course, is also a nostalgia-blinded view – 90s gaming in particular was a long succession of trend-chasing; Crash Bandicoot was developed under the working title of “Sonic’s Ass” – and a lot of the novelty in revisiting franchises like Spyro and MediEvil today is that their gameplay feels fresher than they did at the time largely due to their genres having fallen far out of favour in gaming’s mainstream. Not to mention the dissonance in pairing up state-of-the-art graphical recreations of games that, more often than not, play with the same mechanical clunkiness of something designed well over a decade ago (but that’s a whole article in of itself).
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So, the honeymoon period may already be over for the video game remake but I can’t help but remain excited for each new one that’s aimed right at my personal nostalgia for all the (non-capitalistic) reasons listed. Yeah, comforting nostalgia. Yeah, gaming’s crap job at preserving its history meaning that I have to store my PlayStation 2 and its temperamental controllers in a bomb-proof safe every time I’m done with it. Yeah, the refreshing nature of playing a AA game that’s not trying to monopolise my entire life schedule. And, yeah, my being a crotchety old not-a-man/woman largely disillusioned with this current moment in gaming. There may be a dissonance inherent in their very concept, and the games industry may be working its damndest to poison them for everyone else with their capitalist bullshit, but I’m still gonna ride for them until I get my TIMESPLITTERS: BACK IN TIME TRILOGY COME ON, DEEP SILVER!

