Nintendo Classic Mini: SNES Part 4 – All 21 games round-up (6-1)

Matt Lambourne concludes his SNES Classic mini roundup...

6. Super Metroid (1994)

A game so big and complex that it has an entire genre named after it. Super Metroid resurrects classic Nintendo heroine Samus Aran for a brand new adventure on the planet Zebes. Samus is dispatched to rescue an infant Metroid which has been stolen by a band of Space Pirates.

Samus has a range of basic abilities including running, jumping, crouching and 8-way direction fire and will acquire numerous skills and powerups throughout the game. As you progress through it will become apparent that there are many areas of the game world that are not immediately accessible, and will require you to revisit when you have acquired the requisite skillset. This is where the phrase Metroidvania’ was coined, requiring the player to retrace their steps to discover new areas of exploration when your character has appropriately levelled-up, and is a trait shared between Super Metroid and Castlevania: Symphony of the Night just a couple of years later.

Throughout the game you will encounter battles with many of the band of Space Pirates ending in one of gaming’s most dramatic and emotionally charged endings, depending on how quickly you can finish the game. The SNES Classic Mini is a great opportunity to revisit Super Metroid, or perhaps even play it for the first time, as it has become one of the Super Nintendo’s most expensive and sought after games in the second hand market, and treasured amongst Retro Gaming collectors.

Super Metroid will forever be revered as one of the best and most atmospheric games of the 16-bit era and is more than worthy of its place in the top six of our rundown.

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